Guild Perks

Guild Perks can be activated by the leaders of a guild to benefit all of the guild. Once activated, every player in guild will receive a passive or a new ability, which needs activated to work. Here we will go over some information to help make those choices.

Set Bonus

Having four perks from the same category will activate a bonus perk for the guild. Our full list below has these sets noted.

  • Glory-2

    Glory Set Bonus

    Increases XP and Reputation earned by 1%. In addition, healing an ally or performing a damage attack on an enemy both have a 1% chance to grant a Mastery Boost for 30 seconds. This effect can only occur every 30 minutes and will not be triggered in PvP or Master Mode Operations.

  • Might-2

    Might Set Bonus

    Your basic attack does 10% more damage and your companions are given a Reinforcement Boost whenever you use an adrenal, giving them a bonus to damage and healing done. In addition, grants a small chance of summoning a pwerful attack from your Guild Ship that decimates your enemies whenever you deal or take damage. This effect is not applied in PvP or Master Mode Operations.

  • Vitality-2

    Vitality Set Bonus

    Increases healing received by 5% and reduces the cooldowns of all in-combat revival abilities by one minute and the Group Resuscitation guild perk by 50%. In addition, when you take damage while below 20% health there is a small chance to gain a Defense Buble which lasts up to 5 seconds and absorbs damage. These effects are not applied in PvP or Master Mode Operations.

  • Zeal-2

    Zeal Set Bonus

    Increases alacrity by 5% and has a small chance to grant an Alacrity Boost for 15 seconds after taking damage. Can happen once every 30 minutes. In addition, grants your companion an Alacrity Boost whenever you use an adrenal. This effect is not applied in PvP or Master Mode Operations.

  • fortune-2

    Fortune Set Bonus

    Increases critical chance by 5%. This effect is not applied in PvP or Master Mode Operations. In addition, increases Time efficiency and Critical rate for all Crew Skills by 2%.

Cycles

Each Perk cycle is two weeks (14 days). Perks will stay active either 14 days or 28 days. You can change them at any time and purchase another. We have tried to get these gathered and will update if we see discrepancies.

Cycle2026 Dates
1July 28
October 6
December 15
2August 11
October 20
December 29
3August 25
November 3
4September 8
November 17
5July 14
September 22
December 1
Cycle2027 Dates
1February 23
May 4
July 13
September 21
November 30
2March 9
May 18
July 27
October 5
December 14
3January 12
March 23
June 1
August 10
October 19
December 28
4January 26
April 6
June 15
August 24
November 2
5February 9
April 20
June 29
September 7
November 16

Rooms

There are six rooms total with two being included with the purchase of the guild ship. We have used the following to label them:

  • F – FORWARD COMMAND ROOM: Perks that need to be activated to use. (Check under Guild in the Abilities Window)
  • B – BRIDGE: Always unlocked with purchase of ship.
  • E – ENGINE ROOM
  • D – DOCKING BAY: Always unlocked with purchase of ship.
  • P – PORT COMMAND ROOM
  • S – STARBOARD COMMAND ROOM

The Perks

Perks cost credits and some also cost Guild Commendations (GC) and Reinforcement Module (RM). The Guild Commendations are given every 5 and 10 levels of the Guild and as invasion rewards and from Harvesting while any Harvesting Perk is active.

Perks are split into 5 guild level tiers: 1, 12, 32, 49, and 64. We have noted at what level you will be able to access the perks below. Keep in mind that only one of the perks with multiple levels, example I, II, and III can be activated at a time. Information about the Rally, Part I & 2 perks listed below table.

SetPerk Name & DescriptionCycleDurationGuild
Level
Cost
12345CreditsGCRM
Cleanse
Cleanses you of up to 2 negative effects. Cannot be used in PvP or Master Mode Operations.
F14 days12750k31
Conqueror I
Increases points earned from Conquests by 10%.
BED28 days1750k50
Conqueror II
Increases points earned from Conquests by 20%.
B14 days491.2m35
Crafting Conquest I
Grants access to the crafting based Conquest Objective “Crafting: Rally – Part 1”.
DE28 days1750k50
Crafting Conquest II
Grants access to the crafting based Conquest Objective “Crafting: Rally – Part 2”.
DE28 days492m58
Critical Boost
Increases critical hit chance by 3% for 60 minutes. Does not stack with other similar effects.
FF28 days121.25m52
Critical Crafting I
Increases Critical rate for all Crafting skills by 1%.
D28 days121.25m52
Critical Crafting II
Increases Critical rate for all Crafting skills by 2%.
EB28 days492m58
Critical Crafting III
Increases Critical rate for all Crafting skills by 3%.
EDB14 days641.5m36Yes
Critical Gathering I
Increases Critical rate for all Gathering skills by 1%.
B28 days121.2552
Critical Gathering II
Increases Critical rate for all Gathering skills by 2%.
B28 days492m58
Critical Gathering III
Increases Critical rate for all Gathering skills by 3%.
BEED14 days641.5m36Yes
Critical Missions I
Increases Critical rate for all Mission skills by 1%.
BE28 days121.25m52
Critical Missions II
Increases Critical rate for all Mission skills by 2%.
D28 days492m58
Critical Missions III
Increases Critical rate for all Mission skills by 3%.
BD14 days641.5m36Yes
Distance Looter
Increases the range in which you pick up additional loot while looting.
B28 days1750k50
Efficient Crafting I
Increases Time efficiency for all Crafting skills by 3%
DDDDD28 days1900k
Efficient Crafting II
Increases Time efficiency for all Crafting skills by 5%
EB28 days121.25m52
Efficient Crafting III
Increases Time efficiency for all Crafting skills by 7%
D28 days321.5m55
Efficient Missions I
Increases Time efficiency for all Mission skills by 3%.
DDDDD28 days1900k
Efficient Missions II
Increases Time efficiency for all Mission skills by 5%.
DD28 days121.25m52
Efficient Missions III
Increases Time efficiency for all Mission skills by 7%.
B28 days321.5m55
Efficient Repair I
Slightly reduces the cost to repair items.
ED28 days1750k50
Efficient Repair II
Moderately reduces the cost to repair items.
ED28 days121.25m52
Efficient Repair III
Significantly reduces the cost to repair items.
D28 days321.5m55
Endurance Supplement
Increase Endurance by 3% for 60 minutes. Does not stack with other similar effects.
FFFFF28 days1900k
Energized Regeneration
Restores or generates your primary combat resource over time. Cannot be used in PvP or Master Mode Operations.
F28 days321.5m55
Experience Focus
Increases all experience gained by 15% for 1 hour.
FF28 days1750k50
Experience Powerhouse I
Increases Experience earned from all sources by 3%.
BBBBB28 days1900k
Experience Powerhouse II
Increases Experience earned from all sources by 5%.
B28 days321.5m55
Experience Powerhouse III
Increases Experience earned from all sources by 7%.
DEEB14 days641.5m36Yes
Flashpoint Biochemist I
Increases the duration of Adrenals in Flashpoints by 10%.
PP28 days121.25m52
Flashpoint Biochemist II
Increases the duration of Adrenals in Flashpoints by 20%.
S28 days492m58
Flashpoint Biochemist III
Increases the duration of Adrenals in Flashpoints by 30%.
S28 days642.5m60Yes
Flashpoint Conquest I
Grants access to the Flashpoint based Conquest Objective “Flashpoint: Rally – Part 1”.
EDB28 days1750k50
Flashpoint Conquest II
Grants access to the Flashpoint based Conquest Objective “Flashpoint: Rally – Part 2”.
B28 days492m58
Flashpoint Fortitude I
Increases Endurance when in Flashpoints by 6%.
SSSSS28 days1900k
Flashpoint Fortitude II
Increases Endurance when in Flashpoints by 9%.
SSS28 days492m58
Flashpoint Fortitude III
Increases Endurance when in Flashpoints by 12%.
SSS14 days641.5m36
Flashpoint Looter I
Grants a chance to drop a Small Satchel of Crafting Materials from Flashpoint bosses while in a Guild Group.
PEP28 days1750k50
Flashpoint Looter II
Grants a chance to drop a Medium Satchel of Crafting Materials from Flashpoint bosses while in a Guild Group.
SP28 days321.5m55
Flashpoint Looter III
Grants a chance to drop a Large Satchel of Crafting Materials from Flashpoint bosses while in a Guild Group.
SE28 days642.5m60Yes
Flashpoint Mastery I
Increases Mastery when in Flashpoints by 4%.
SSSSS28 days1900k
Flashpoint Mastery II
Increases Mastery when in Flashpoints by 6%.
SSS28 days492m58
Flashpoint Mastery III
Increases Mastery when in Flashpoints by 8%.
SSS14 days641.5m36
Flashpoint Profiteer I
Increases XP and Reputation rewards from Flashpoints by 5%.
PES28 days1750k50
Flashpoint Profiteer II
Increases XP and Reputation rewards from Flashpoints by 7%.
SP28 days121.25m52
Flashpoint Profiteer III
Increases XP and Reputation rewards from Flashpoints by 9%.
S28 days321.5m55
Fortified Stagger I
Reduces damage taken while stunned by 5%. This effect is not applied in PvP or Master Mode Operations.
EB28 days121.25m52
Fortified Stagger II
Reduces damage taken while stunned by 10%. This effect is not applied in PvP or Master Mode Operations.
B28 days492m58
Gathering Efficiency I
Increases Time efficiency for all Gathering skills by 3%.
DDDDD28 days1900k
Gathering Efficiency II
Increases Time efficiency for all Gathering skills by 5%.
B28 days121.25m52
Gathering Efficiency III
Increases Time efficiency for all Gathering skills by 7%.
D28 days321.5m55
Group Resuscitation
Summons droids to revive all incapacitated allies in range. Cannot be used in Master Mode Operations.
FF14 days641.5m36Yes
Guild Recharge Drones
Calls on Guild Recharge Drones, allowing you to pause to prepare for the coming fight, restoring your health and your combat resources. Faster than typical Rest and Recharge. Cannot be used during combat or within a Warzone.
FF14 days32900k33
Harvesting Yield I
Increases harvesting yield slightly.
B28 days1750k50
Harvesting Yield II
Increases harvesting yield moderately
D28 days321.5m55
Harvesting Yield III
Increases harvesting yield significantly.
BD28 days642.5m60Yes
Hasten
Increases movement speed by 90% for 6 seconds. Cannot be used in PvP or Master Mode Operations.
FF28 days1750k50
Major Critical Boost
Increases critical hit chance by 5% for 60 minutes. Does not stack with other similar effects.
FF14 days491.2m35
Major Endurance Supplement
Increase Endurance by 5% for 60 minutes. Does not stack with other similar effects.
F14 days32900k33
Major Hasten
Increases movement speed by 120% for 6 seconds. Cannot be used in PvP or Master Mode Operations.
F14 days12750k31
Major Mastery Realization
Increases mastery by 5% and internal and elemental damage reduction by 10% for 60 minutes. Does not stack with other similar effects.
FF14 days491.2m35
Major Power Amplification
Increases all melee, ranged, Force and tech bonus damage and healing by 5% for 60 minutes. Does not stack with other similar effects.
FF14 days641.5m36Yes
Mastery Realization
Increases mastery by 3% and internal and elemental damage reduction by 5% for 60 minutes. Does not stack with other similar effects.
F28 days121.25m52
Mount Burst
Knocks back up to 8 enemies within a 15-meter cone in front of you. Standard and weak enemies are additionally knocked down for 3 seconds. Must be mounted to use.
F14 days491.2m35
Mount Improvements I
Increases Mounted Speed by 10%.
EB28 days1750k50
Mount Improvements II
Increases Mounted Speed by 15%.
ED28 days121.25m52
Mount Improvements III
Increases Mounted Speed by 20%.
B14 days32900k33
Mount Shield
Summons a probe droid that projects a shield around the user, lasting for a time and absorbing damage. Does not break stealth. Must be mounted to use.
F28 days121.25m52
Mount Speed Boost
Increases your mount speed for 10 seconds. Must be mounted to use.
FF14 days1450k30
Mount Stealth
Activates a stealth generator while mounted, increasing your stealth level by 15 and making you and your companion difficult to detect. Your companion will not react to enemy attacks while in stealth. Lasts for 30 seconds. Must be mounted to use.
F28 days321.5m50
Omnimagnification
Applies the effects of all class buffs to you for 60 minutes. Does not stack with other similar effects.
FF28 days642.5m60Yes
Operations Biochemist I
Increases the duration of Adrenals in Operations by 10%. Does not apply in Master Mode.
PS28 days121.25m52
Operations Biochemist II
Increases the duration of Adrenals in Operations by 20%. Does not apply in Master Mode.
PE28 days492m58
Operations Biochemist III
Increases the duration of Adrenals in Operations by 30%. Does not apply in Master Mode.
EP28 days642.5m60Yes
Operations Conquest I
Grants access to the Operations based Conquest Objective “Operation: Rally – Part 1”.
BE28 days1750k50
Operations Conquest II
Grants access to the Operations based Conquest Objective “Operation: Rally – Part 2”.
B28 days492m58
Operations Fortitude I
Increases Endurance when in Operations by 6%. Does not apply in Master Mode.
PPPPP28 days1900k
Operations Fortitude II
Increases Endurance when in Operations by 9%. Does not apply in Master Mode.
PPP28 days492m58
Operations Fortitude III
Increases Endurance when in Operations by 12%. Does not apply in Master Mode.
PPP14 days641.5m36
Operations Looter I
Grants a chance to drop a Small Satchel of Crafting Materials from Operations bosses while in a Guild Group.
SESP28 days1750k50
Operations Looter II
Grants a chance to drop a Medium Satchel of Crafting Materials from Operations bosses while in a Guild Group.
ESPE28 days321.5m55
Operations Looter III
Grants a chance to drop a Large Satchel of Crafting Materials from Operations bosses while in a Guild Group.
PE28 days642.5m60Yes
Operations Mastery I
Increases Mastery when in Operations by 4%. Does not apply in Master Mode.
PPPPP28 days1900k
Operations Mastery II
Increases Mastery when in Operations by 6%. Does not apply in Master Mode.
PPP28 days492m58
Operations Mastery III
Increases Mastery when in Operations by 8%. Does not apply in Master Mode.
PPP14 days641.5m36
Operations Profiteer I
Increases Reputation rewards from Operations by 5%.
SEPS28 days1750k50
Operations Profiteer II
Increases Reputation rewards from Operations by 7%.
SE28 days121.25m52
Operations Profiteer III
Increases Reputation rewards from Operations by 9%.
EPPS28 days321.5m55
Operations Smuggling
Final Bosses in Operations have a chance to drop a Grand Chance Cube on death.
PESES28 days641.5m36Yes
Ossus Reinforcement
Adds a Reinforcement Component as a reward for [HEROIC] Hold the Line or [HEROIC] Supply Heist if completed while in a guild group.
BED28 days121.25m52
Power Amplification
Increases all melee, ranged, Force and tech bonus damage and healing by 3% for 60 minutes. Does not stack with other similar effects.
FF28 days321.5m55
Professional Efficacy
Increases Time efficiency for all Crew Skills by 5% for 1 hour.
F28 days1750k50
Professional Training
Increases Critical rate for all Crew Skills by 5% for 1 hour.
FFFFF28 days1900k
PvP Conquest I
Grants access to the PvP based Conquest Objective “PvP: Rally – Part 1”.
DE28 days1750k50
PvP Conquest II
Grants access to the PvP based Conquest Objective “PvP: Rally – Part 2”.
ED28 days492m58
PvP Profiteer I
Increases XP and Reputation rewards from Warzones and Arenas by 5%.
SPEE28 days1750k50
PvP Profiteer II
Increases XP and Reputation rewards from Warzones and Arenas by 7%.
ES28 days121.25m52
PvP Profiteer III
Increases XP and Reputation rewards from Warzones and Arenas by 9%.
ES28 days321.5m55
PvP Valor I
Increases Valor rewards from Warzones and Arenas by 5%.
SSE28 days1750k50
PvP Valor II
Increases Valor rewards from Warzones and Arenas by 7%.
S28 days321.5m55
PvP Valor III
Increases Valor rewards from Warzones and Arenas matches by 9%.
EESP28 days492m58
Quick Harvesting I
Reduces harvesting time by 15%.
D28 days1750k50
Quick Harvesting II
Reduces harvesting time by 30%.
D28 days121.25m52
Quick Harvesting III
Reduces harvesting time by 45%.
B14 days491.2m35
Quicker Travel I
Decreases the cooldown of Quick Travel by 60 seconds.
BD28 days1750k50
Quicker Travel II
Decreases the cooldown of Quick Travel by 90 seconds.
D28 days121.25m52
Quicker Travel III
Decreases the cooldown of Quick Travel by 120 seconds.
B28 days321.5m55
Receptive Healing
Increases healing received by 10% for 15 minutes. Cannot be used in PvP or Master Mode Operations.
F28 days121.25m52
Reputable I
Increases Reputation earned from all sources by 5%.
BBBBB28 days1900k
Reputable II
Increases Reputation earned from all sources by 10%.
D28 days321.5m55
Reputable III
Increases Reputation earned from all sources by 15%.
EBD14 days641.5m36Yes
Reputation Focus
Increases all reputation gained by 15% for 1 hour.
FF28 days1750k50
Space Pirate I
Increases XP and Reputation rewards from GSF by 5%.
PSP28 days1900k
Space Pirate II
Increases XP and Reputation rewards from GSF by 7%.
PEPS28 days121.25m52
Space Pirate III
Increases XP and Reputation rewards from GSF by 9%.
SEP28 days321.5m55
Sprinter I
Slightly increases movement speed granted by the Sprint ability. Does not work in PvP areas.
EB28 days1750k50
Sprinter II
Moderately increases movement speed granted by the Sprint ability. Does not work in PvP areas.
BE28 days121.25m52
Sprinter III
Significantly increases movement speed granted by the Sprint ability. Does not work in PvP areas.
D14 days32900k33
Starfight Commandeering I
Increases Requisition gained from Galactic Starfighter by 5%.
PPS28 days1750k50
Starfight Commandeering II
Increases Requisition gained from Galactic Starfighter by 7%.
PE28 days321.5m55
Starfight Commandeering III
Increases Requisition gained from Galactic Starfighter by 9%.
P28 days492m58
Starfighter Conquest I
Grants access to the Starfighter based Conquest Objective “Starfighter: Rally – Part 1”.
B28 days1750k50
Starfighter Conquest II
Grants access to the Starfighter based Conquest Objective “Starfighter: Rally – Part 2”.
D28 days492m58
Summon Guild Bank
Summons your Guild Bank. Lasts 3 minutes.
FFFFF28 days1900k

Rally – Part 1 & 2 Perks

Crafting: Rally – Part 1
Aid your faction by donating 3 War Supplies: Invasion Force to the war effort. Each donation will consume 10 War Supplies. (Donate by right-clicking a stack of 10 war supplies).
Crafting: Rally – Part 2
Aid your faction by crafting a Dark Project.
Flashpoint: Rally – Part 1
Complete 1 Flashpoint or Uprising on Veteran or Master Mode while in a Guild Group.
Flashpoint: Rally – Part 2
Complete 3 Flashpoints or Uprisings on Veteran or Master Mode while in a Guild Group.
Starfighter: Rally – Part 1
Complete 3 Starfighter matches.
Starfighter: Rally – Part 2
Win 3 Starfighter matches.
Operation: Rally – Part 1
Complete an Operation on Veteran or Master Mode while in a Guild Group.
Operation: Rally – Part 2
Complete 3 Operations on Veteran or Master Mode while in a Guild Group.
PvP: Rally – Part 1
Complete any Warzone or Arena match while in a Guild Group.
PvP: Rally – Part 2
Complete 3 Warzone or Arena matches while in a Guild Group.